- #Make avatar bigger on warcraft 3 world editor mods#
- #Make avatar bigger on warcraft 3 world editor code#
Eg: "Unit - Kill: Kill ' (Triggering unit)'
#Make avatar bigger on warcraft 3 world editor code#
similar to statements in a programming language, but again: everything is composed of user-selected options like from dropdown boxes and numerical inputs - no actual typing of code (though this IS another option available in Warcraft III too) If those conditions are met, then the actions are performed, one by one, in order. Eg: "Unit Comparison: ' (Triggering unit)' ' Equal to' ' Value'" Each of the underlined options is a dropdown box containing options (like "equal to", "not equal to", etc.) If the conditions are all met, then it moves onto the 'actions'. Events make the trigger check conditions. Eg: "Map Initialization" (no options) or "Time - Periodic Event: Every ' 2.00' seconds of game time" (numerical entry) or "Unit - Unit Enters Region: A unit enters ' Region'" (a drop-down box containing all the "regions" (rectangular areas specified in the editor) on the map. All 3 of the above are created through a sort of mad-libs fill-in-the-blank style gui composed of dropdown boxes and numerical fields. A map's "triggers" are composed of 3 parts: events, conditions, and actions. 10% of them to be willing to pick up an entirely new programming language on a whim, for fun? Learning a language is a serious time commitment, and I think you're severely restricting your modder-base.įor those unfamiliar, here's a brief description of the Warcraft III trigger system: Ask yourself: what is FP's target audience, and could we reasonably expect say. I'm sure I could pick it up in an afternoon or two, but then again I've got a good chunk of experience under my belt.
#Make avatar bigger on warcraft 3 world editor mods#
I'm not proposing to do-away with Lua scripting, but instead to introduce a more in-between option for those who wish to make mods more complex than just using the scripts already provided, but aren't willing/able to jump into Lua, which looks pretty intimidating to someone who has never done any programming before. You can do an amazing amount of customization simply with a GUI-based scripting system built into the game. See, in games like Warcraft III and Starcraft II, you don't have to learn a programming language to make a mod.
![make avatar bigger on warcraft 3 world editor make avatar bigger on warcraft 3 world editor](https://i.ytimg.com/vi/VUanoslJBSg/maxresdefault.jpg)
I think a blizzard-style trigger editor would go a LOOONNGGG way towards helping modders unfamiliar with lua, as well as hugely expanding the variety of player-made mods. Now I know this would be no small-task to implement, but please hear me out.